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Path

143. The War

142. Pressures

141. A Victory

140. Dueling

139. Negotiation

138. Enemy AEPs

137. Trespassing

136. Dealing

135. Massacre

134. Controlled

133. The Results

132. Prostitutes

131. Rebelling

130. Positioning

129. New Labs

128. Factions

127. Immunity

126. Backstory

125. The Dwans

124. Hostages

Finding Their Location

avatar on 2024-03-02 15:07:25
Episode last modified by 1Ryguy1 on 2024-03-17 07:55:38

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Clearly, we would not need them if we could solo the Conqueror faction. As an added bonus, we could keep our alliances with the Advocate faction and Sonic Clan. With their support, it would be even easier to accomplish. She and her companions left soon after that. 3 days later, the contract was placed in front of us. We got our criminal records expunged. All of us and every member of our vassal clans had full diplomatic immunity. We still had to pay them for our status as contractors. Our official jobs were to eliminate the 2 Conqueror clans in the eastern quadrant of the continent as well as working as a go-between for the Advocates to get them on the governments side. I was fine with that. We had infinite money. There were 2 Advocate faction clans in the eastern quadrant. The Advocates faction clans were Pierce and Void Clans. I had not interacted much with them, so I hoped they would be chill. Heat neighbored us, but were in the north. Cold and Magnetic Clans were the Conquerors of the region. We already pissed them off by killing their AEP units. I had no qualms killing them.

Under the agreement we signed, we had to give up our alliances with the other major clans. They were really disappointed. We had given them all a really big head start though. Pierce and Void Clans were our primary focus. If we could get their leaders at the table in front of Major Henry Watts, we could regain them as allies. We made that known to Pierce and Void Clans. They were very happy with the proposal. They wanted the Advocates to come out of the shadows. It was their goal to bring over the kind of Progenitors that wanted to bring humanity into a galactic alliance. Once the Advocates could establish some deals, their job would be much easier. It also would make Major Watts's job easier. 40% of the territory he was assigned to him would de facto become allied and pacified. We also gave him the drive with all the information with the communications 12-001 and the Magnetic Clan transmission hub had before accepting his mission. It gave them a special insight on how the hostile AEP units operated and the location of the transmission hub. It had the full coordinates on it too.

We were not able to parse the logistics on that. It was not in our wheelhouse. None of us knew the system for figuring it out. We were just some high school boys. Hunter was a tinkerer. No one would let him get any books to learn it. The government was able to run that through their own intelligence. They got the area down to their very block. Now, we needed figure out how to get down there. All of them were buried 200 feet under the ground. We obviously needed to find the way down there. We could not bomb the area as lots of people lived there. We were the ones that needed to get down there. I had an idea. We still had 12-001 in our music studio. He was totally depressed and a shadow of his former self. He was supposed to be the most perfect creature on the continent. To lose to a human that suspiciously looked like a dark elf was devastating to his ego. Even our own AEP units did not have any luck in trying to play with him. I felt really bad so I let 12-002 visit him and let them play in the lobby at will. He was not allowed to leave unless he had at least 2 of our AEP units with him.




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