Defensive Combat | ||
---|---|---|
Tough Skin | Block | Evade |
Iron Skin | Fortress | Side Step |
Diamond | Impregnable | Shadow Step |
--- | --- | Flash Step |
Offensive Combat | ||
---|---|---|
Weaponry | Punch / Kick | Grapple |
Knife / Pistol | Super | Wrestle |
Sword/ Shotgun | Ultra | MMA |
Scythe/ Rifle | --- | --- |
Constitution | ||
---|---|---|
Vitality | Endurance | |
Healthy Glow | Young Blood | |
Regeneration | Second Wind | |
Restoration | --- |
TIER 1 Skills
Tough Skin- Damage reduced 5% per star
Block- 5% chance to stagger opponent per star
Evade- 5% chance to evade projectiles per star
Punch- 5% more damage to punches per star
Kick- 5% more damage to kicks per star
Weaponry- competence with weapons
Grapple- engage up to two enemies with grappling per star
Vitality- 5% more health per level per star
Endurance- 5% more stamina per level per star
TIER 2 Skills
Iron Skin- Damage reduced 10% per star
Fortress- 10% chance to stagger opponent per star
Super Punch- 10% more damage to punches per star
Super Kick- 10% more damage to kicks per star
Wrestle- Initiate Headlock, Sleeper Hold, and Leglock minigames
Healthy Glow- 10% more health per level per star
Young Blood- 10% more stamina per level per star
Side Step- 10% chance to evade projectiles per star
Knife- able to maintain and use knives
Pistol- able to maintain and use pistols
TIER 3 Skills
Diamond- 2% melee damage reflected per star
Impregnable- Automatic escape from grapples at star 5
Ultra Punch- Punches have 3% chance to stun per star
Ultra Kick- Kicks have 3% chance to stun per star
Sword- able to maintain and use swords
Shotgun- able to maintain and use shotguns
MMA Initiates Lockup and Ground and Pound minigames
Regeneration- Health regenerates 3% faster per star
Second Wind- Stamina can refill once every hour per star
Shadow Step- 10% chance to evade melee attacks per star
TIER 4 Skills
Scythe- able to maintain and use scythes
Rifle- able to maintain and use rifles
Restoration- 4% of total health is restored every minute in cover per star
Flash Step- create a perfect after image per star (max 4; Multi attack at star 5)