"Excellent," Mr. Hackman gloated, "Glad you learned to see things my way kid. Now we just gotta lay down the ground rules before we get started.
A black metallic looking monolisk rose from the ground. With a sharp dagger in his hands, Mr. Hackman began to carve into it as a white light began to glow with each letter formed. It seemed to take hours before the demon was finished, but with the drop of the knife, the rules were established.
RULE 1: THE GAME WILL ALWAYS FEATURE TWO TEAMS PITTED AGAINST ONE ANOTHER.
TEAM INVADERS VS TEAM "JUSTICE"
RULE 2: ONLY PARTIPANTS CAN KNOW OF THE GAME
OUTSIDERS CANNOT BE TOLD UNDER ANY CIRCUMSTANCE
RULE 3: IF ALL PARTICIPANTS FROM ONE SIDE ARE REMOVED FROM ACTIVE PLAY, THEN THE GAME ENDS AND THE OTHER SIDE WINS
RULE 4: EACH GAME MUST TAKE PLACE IN ANOTHER DIMENSION
RULE 5: TEAM INVADERS CAN ADD SUPPLIMENRAEY RULES THAT APPLY TO THEIR GAME ONLY
THEY MUST BE APPROVED BY AN OUTSIDE COMMITTEE BEFORE THEY ARE APPROVED
TEAM "JUSTICE" MUST BE INFORMED BEFORE IT IS IMPLEMENTED
RULE 6: REFUSING TO PLAY IS AN AUTOMATIC DISQUALIFICATION
THE OTHER TEAM WILL DECIDE THEIR FATE
RULE 7: LOSING THE GAME RESULTS IN THE OTHER TEAM DECIDING THEIR FATE
RULE 8: TEAM "JUSTICE" CAN CHOOSE THEIR OPPONENT
RULE 9: TEAM INVADERS CAN DECIDE THE LENGTH OF THE GAME
RULE 10: HAVE FUN