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24. Rules of the Contest

23. A deal is made

22. Contest of the Wicked: Another

21. The Host

20. Debrief

19. Black Out

18. One Final Outburst

17. Burn My Dread

16. Run

15. Shared Despair

14. Zach can't handle it

13. Zach arrives first

12. 1 Hour Later

11. Karyn gets greedy

10. Accept requet

9. Back to Zach

8. Bye Time

7. Karyn's Turn

6. Jon Gives Ideas

5. Fast forward to the meet-up

Contest of the Wicked: Rules Established

on 2016-12-28 23:26:07

672 hits, 24 views, 0 upvotes.

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"Excellent," Mr. Hackman gloated, "Glad you learned to see things my way kid. Now we just gotta lay down the ground rules before we get started.

A black metallic looking monolisk rose from the ground. With a sharp dagger in his hands, Mr. Hackman began to carve into it as a white light began to glow with each letter formed. It seemed to take hours before the demon was finished, but with the drop of the knife, the rules were established.


RULE 1: THE GAME WILL ALWAYS FEATURE TWO TEAMS PITTED AGAINST ONE ANOTHER.

TEAM INVADERS VS TEAM "JUSTICE"

RULE 2: ONLY PARTIPANTS CAN KNOW OF THE GAME
OUTSIDERS CANNOT BE TOLD UNDER ANY CIRCUMSTANCE

RULE 3: IF ALL PARTICIPANTS FROM ONE SIDE ARE REMOVED FROM ACTIVE PLAY, THEN THE GAME ENDS AND THE OTHER SIDE WINS

RULE 4: EACH GAME MUST TAKE PLACE IN ANOTHER DIMENSION

RULE 5: TEAM INVADERS CAN ADD SUPPLIMENRAEY RULES THAT APPLY TO THEIR GAME ONLY
THEY MUST BE APPROVED BY AN OUTSIDE COMMITTEE BEFORE THEY ARE APPROVED
TEAM "JUSTICE" MUST BE INFORMED BEFORE IT IS IMPLEMENTED

RULE 6: REFUSING TO PLAY IS AN AUTOMATIC DISQUALIFICATION
THE OTHER TEAM WILL DECIDE THEIR FATE

RULE 7: LOSING THE GAME RESULTS IN THE OTHER TEAM DECIDING THEIR FATE

RULE 8: TEAM "JUSTICE" CAN CHOOSE THEIR OPPONENT

RULE 9: TEAM INVADERS CAN DECIDE THE LENGTH OF THE GAME

RULE 10: HAVE FUN




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